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Text File  |  2002-01-25  |  2.0 KB  |  69 lines

  1. property spriteNum
  2. global gCardsSelected, gPlayerHand, gDistance, gPaused, gSingleCardSelected3
  3.  
  4. on mouseUp me
  5.   if gPaused = 0 then
  6.     if gSingleCardSelected3 = 0 then
  7.       gCardsSelected = gCardsSelected + 1
  8.       if gPlayerHand[3] = 0 then
  9.         sprite(spriteNum).member = "card_0_invert"
  10.         gDistance = 0
  11.       else
  12.         if gPlayerHand[3] = 1 then
  13.           sprite(spriteNum).member = "card_1_invert"
  14.           gDistance = 1
  15.         else
  16.           if gPlayerHand[3] = 2 then
  17.             sprite(spriteNum).member = "card_2_invert"
  18.             gDistance = 2
  19.           else
  20.             if gPlayerHand[3] = 3 then
  21.               sprite(spriteNum).member = "card_3_invert"
  22.               gDistance = 3
  23.             else
  24.               if gPlayerHand[3] = 4 then
  25.                 sprite(spriteNum).member = "card_4_invert"
  26.                 gDistance = 4
  27.               else
  28.                 if gPlayerHand[3] = 5 then
  29.                   sprite(spriteNum).member = "card_5_invert"
  30.                   gDistance = 5
  31.                 end if
  32.               end if
  33.             end if
  34.           end if
  35.         end if
  36.       end if
  37.       gSingleCardSelected3 = 1
  38.     else
  39.       if gSingleCardSelected3 = 1 then
  40.         gCardsSelected = gCardsSelected - 1
  41.         if gPlayerHand[3] = 0 then
  42.           sprite(spriteNum).member = "card_0"
  43.         else
  44.           if gPlayerHand[3] = 1 then
  45.             sprite(spriteNum).member = "card_1"
  46.           else
  47.             if gPlayerHand[3] = 2 then
  48.               sprite(spriteNum).member = "card_2"
  49.             else
  50.               if gPlayerHand[3] = 3 then
  51.                 sprite(spriteNum).member = "card_3"
  52.               else
  53.                 if gPlayerHand[3] = 4 then
  54.                   sprite(spriteNum).member = "card_4"
  55.                 else
  56.                   if gPlayerHand[3] = 5 then
  57.                     sprite(spriteNum).member = "card_5"
  58.                   end if
  59.                 end if
  60.               end if
  61.             end if
  62.           end if
  63.         end if
  64.         gSingleCardSelected3 = 0
  65.       end if
  66.     end if
  67.   end if
  68. end
  69.